![]() I checked the emitter option but only the icing and sprinkles appeared when render. The torus is hidden from render and so is the icing since it’s the emitter for the particles, and it’s hidden from the particle system settings Don’t know why the particles still not show up, it’s not apparent from the shots. What those shots show is that you haven’t enabled ‘use modifier stack’ setting, and the emitter is set not to render in the second. Of course the bulk of the information would be in the. Greater things awaits nowHuge thanks to Blender Guru for the Blender tutorial series. That’s with one full interface screenshot which takes less time than me writing this paragraph. The interface has information all around you can include in a shot without writing anything: blender version, active render engine which also affects the viewport, viewport/object modes from the header that explain what you’re showing in the 3D view, outliner hint object types, and whatever else might by chance hint the cause of the problem. There are still other problem, the sprinkles are not laying on the donut but some looked to stick up. My monitor is 4K, a screenshot takes a lot of sizes. The other website editor complained when I include so many graphics. blend conveys the most information for actual troubleshooting, and is needed for visuals such as screenshots or even a video. There are a lot of settings that affect one thing and then the other, and it’s just guesses at best without knowing which. A screenshot only help you explain something. Surfaced Studio's Blender for Absolute Beginners Series. If you're new to the software, each Blender animation tutorial mentioned here will help you get the hang of things. ![]() Include the whole interface when asking questions so it contains the feedback from the interface, but don’t assume the screenshot or what you tell is enough information to actually help you. As with any other open-source software, Blender empowers its community by inviting artists from all skill levels and walks of life to hop into the fray. Speaking of setup, I see you’re using cropped screenshots like so many others. adjusted the particle system settings to follow the new setup.weight paint mode, deleted the existing vertex group to paint a new one, and painted where the particles should go.Used shortcuts like alt+B for clipping border on/off to see it better, S to scale, and alt+S to move mesh element closer/away adjusted the mesh a bit to get it closer to the surface of the object underneath.When I pressed alt-S, I don’t know what effect it had but nothing visible happened. I moved the particles mod up and switched from 1.0 to -1.0 and back but it still refuses to show the sprinkles on the top. These might sound too involved or advanced but they’re not really, just harder to explain and would have to put visual instructions if the above aren’t adequate. Other ways to do it would be to apply the solidify modifier and use a vertex group to limit the particles on the top surface, or could duplicate the mesh and model that as the emitter for the particles, but hiding the emitter itself from render, which can be done in particle system properties -> render. If you want to move the mesh because the changed solidify offset, could do that by selecting all in edit mode, and then shrink/fatten (alt+S) to get it closer or away from the dough. One way to do that is to move the particle system modifier on the top, and then tell solidify modifier to switch the direction it creates the thickness on the object by changing the offset to the other side. Sure, I may be able to increase the icing thickness and maybe fix it that way, but I like the thickness. Ive been following gurus most recent donut tutorial series and now my icing is clipping even though I followed his suggestions of face snapping and project individual elements. Enabling that option would make it put the particles on all surfaces.īut you probably only want it on the top surface. The icing on my donut is clipping through. ![]() Except the particle system hasn’t been told to follow those. First the mesh gets a thickness, then it gets subdivided and smoothed with subdivision, and then there’s the particle system that goes over the result from those two. So I was trying to copy the objects one by one into a new Blender file and set up some light lights, but the objects did not copy with their meshes.The modifier stack order is from top down. ![]() I found an interesting tutorial about BAKING on YouTube ( ), but when I opened the downloaded sample file, it changed my Blender interface (to an older version’s interface?) I am trying to figure out how to import all (texture and sprinkles included) to SketchUp, but I just can’t figure it out and I am getting further and further from the solution. Unfortunately (and understandably), Blenmder is not an accepted format here… I hope this link: ( ) will work. I was trying to add my Blender file to here, so you can see what is wrong…I couldn’t figure it out. ![]()
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